

A very Underwhelming Style Matrix Master Post
Project 1: The Vikings The Vikings project was something I jumped on with a lot of enthusiasm. Not only was I eager to pursue a more 2D-...
Charlie Wallace, Game Art Third Year Style Matrix Review and FMP plans
I don’t want to start this essay on a down note, but ‘catastrophe’ comes to mind. The style matrix has taught me a lot as a learning...


Visual Design Master post
This post is a collection of all of my visual design work over the course of the year, for the convenience of the tutors.


Off the Map Master Post
(this is the same document as my report because they serve the same purpose) Charlie Wallace Team BreakAway http://teambreakawaydmu.wix...


Dichotomous Character project Master Post
The Dichotomous character project, like the Sentry Turret before it, is something I deem a personal failure. While this is a project in...


Sentry Gun Master Post
The Sentry gun project was, in my opinion, a disaster. Not a disaster where nothing was learned, however. I managed to learn some of the...
State of the Blog
My blog format went awry as soon as I started the Film room project. Due to my general laziness, personal issues and various other...


Film Room Project Final Evaluation
The first step of our film room project is to select a film scene and room that we feel, as a group, would be the most appropriate scene...


Week 4: Dude, where's my bitmap?
I'm behind. I'm offically behind, and it's awful. Okay, so I'm not catastrophically behind. I'm just beind enough that it's starting to...


Week 3: Unreal, PBR, the metric system and Cola fountains
My team and I are still working steadily and strong on our film room project, with one minor speedbump. Unfourtunately, while the...